Trellimar Aleath

Trellimar Aleath is Matt Toffolo's character in High Rollers D&D.

Stats
Trellimar's alignment is Chaotic Neutral.

Description
Trellimar is a 110 year-old, mysterious, young adult Drow warlock, born into the eighth generation of the House of Aleath. He is the only child in the typical Drow family. His mother is a matriarch.

The Drow worship the goddess Lolth, who punishes those that are either traitors or too ambitious by turning them into driders. Like his ancestors, Trellimar was in a position of servitude in the Temple of Lolth. His great-grandfather Juraxtyl is a priest of the Temple. No one in the family had ever achieved such a high position before or after him. Trellimar was one of the few to survive the attack from Daeylkr, although how he managed to survive the attack remains a mystery.

Trellimar was treated as a lesser during most of his youth. However, since childhood, Trellimar can hear a voice in his mind. His parents thought that it was a sign from Lolth that he was chosen to follow the footsteps of his great-grandfather. His parents used this to help drag him out of his dark past. His magical abilities come from his as of yet unknown extraplanar patron. All that is known of this patron is that he desires the destruction of the constructs of the Daeylkyr. However, due to telepathy being an ability granted by the Great Old One, one could assume this is the patron to which Trellimar is aligned.

Following the Lightfall, the Drow were forced to make uneasy alliances with other races, mainly dwarves, to help endure the hardship. Trellimar is now on a quest to Talis'Val in order to find a specific implement, for reasons as of yet only he knows. He is also looking for the Talisman of Fenriceer.

Trellimar acquired a pet pseudo-dragon in Session 7, which hatched from the egg he was gifted by his patron. He named it Granamyr. During a battle with the orc shaman Raxxus in Session 8, it was revealed he holds the power of the Great Old Ones.

Appearance
Trellimar has long white hair and blue-ish skin, and wears an Inverness Cape. He carries a crossbow, and also carries a Blade of Lolth, an item every Drow has to signify their allegiance to their god. He also has a scar on his left eyebrow.

Disguise Self
Trellimar gained the illusion spell of Disguise Self in Session 2 and has used it effectively throughout the campaign. Trellimar first used Disguise Self in Session 5 when confronting the two-headed dog Smiles.

Trellimar has disguised into the following:
 * HighRollersGrannyTrell.jpg Old Lady, also Granny Trellimar: With a vague description of the lady in bones, Trellimar disguises himself as an old woman in Session 5 and tries to get close to Smiles, only to attack it which ruins Jiǔtóu's plan of taming it. He disguises himself again within the same Session before confronting Nanny Bones at the marshal's office in Tallfield. In Session 9, Trellimar famously transforms into an old woman again to question Dimitriv about Broken Sky, and also reveals that he has a tattoo below his bikini line in this form. He again disguises himself before confronting two halflings and Dimitriv at a valley. At this point, Dimitriv is now wary of the old woman and later becomes afraid of her in Session 10. Upon Dimitriv's death, Trellimar disguises himself as the old woman again in Session 11 in order for the guards to allow him into the manor house where Cam is being locked up. In Session 16, Granny Trellimar returns to end off Cam's performance at the Feast of Stone. Trellimar performs a song and dance while flashing himself occasionally to the audience. Korak, Shalana and several guild masters including Franco loved his performance, although some members of the audience dislikes it.
 * Orc: In Session 8, Trellimar disguises as an orc in order for his companions and himself to walk through the orc camp to enter the Temple of Melora. However, the disguise fails when the leader of the orc camp grabs him, breaking the spell.
 * Beautiful Lady: After planning to test Cam's theory of "The Look", Trellimar found an opportunity to disguise himself as a beautiful lady in Session 11, and pretend to flirt with him. After Cam is momentarily tricked by him, Cam realises that the lady is Trellimar in disguise, which makes him sulk in one corner. Had Cam not find out about the disguise, Trellimar would have kept the ruse going up to the point of scarring Cam for life.

Personality
Trellimar is a Drow, meaning he is used to being discriminated against by other races. This has led to him being untrustworthy of others, which in turn often leads to him ignoring other's advice and acting on what he alone feels is best, sometimes with undesirable results. Trellimar is rash, and prone to acting on his impulses in situations that he should perhaps restrain them. He is somewhat prideful in regards to his Inverness Cape.

Trellimar is possessive in nature, due to the fact of having very few possessions of his own throughout his life. He will make use of any opportunity he can to scavenge treasure. However, Trellimar will become disinterested should any events deviate him from his mission. Upon the hatching of Granamyr, he felt a connection that he had not had previously with other creatures, partly because he had never seen such a creature in his underground home.

Trellimar is also clumsy as he has lived underground throughout his life, only surfacing recently in order to pursue his mission. By the time he joins his companions, he is used to the sun and does not take any penalty from it. Vixanis, another Drow, also comments on this as she still needs to wear a cloak to avoid exposure to the sun.

Trellimar has a dark and self-destructive personality as a result of his melancholic past. As such, he refrains from drinking alcoholic beverages in order to remain level-headed.

Relationships
Trellimar is quiet and reflective in nature, which comes from his lifetime of servitude and solace with the Temple of Lolth. With no siblings, and being treated as a lesser during his youth, Trellimar has been very solitary and did not forge any close bonds to anyone of his age. As a result, he had little opportunity to develop the kind of relationships he currently has with his companions.

Relationship with his Companions
Trellimar has a slight dislike for Cam, calling him a human imbecile. Yet, he sticks close to him due to Cam's buffoonery. After Cam was locked up for killing Dimitriv, Trellimar sees his vulnerability and initially plans to help him escape from the cell.

Trellimar is neutral towards Elora, although he appreciates her helping him whenever he falls in battle.

Trellimar never got a chance to bond with Jiǔtóu, although he respects her determination and sense of authority. Her death did not affect him greatly, mainly due to the fact he has witnessed many deaths before him. There is only one death that has any significance to him, which he keeps it close to him. However, during a battle with the Green Hunter, the spirit of Jiǔtóu saved him from his death and he was touched by that. He now sees her as a member of the party he should protect, especially in her reduced form. After Jiǔtóu was resurrected and her smaller form makes her clothes slightly ill-fitting, Trellimar hands Jiǔtóu his Inverness cape for her to wrap around herself.

Relationship with his Homeland
At the time Trellimar left his homeland to venture on his journey, several people are not happy with him due to events not known to the viewers yet that happened in his homeland. He also hinted to his companions that someone may try to kill him after receiving a letter from his homeland, calling him a traitor and warning him that Lolth does not forgets and forgives.

Trivia

 * When Matt was first approached to create his character, he took inspiration from various elements provided in the D&D Player's Handbook to create his character.
 * Matt hinted on his blog that Trellimar is not a virgin.
 * Matt shared on his blog that Trellimar's voice sounds the same as his own.