Talis'Val

Talis'Val is the capital city of the Dawn Republic, located east of Feyden. The Council of Guilds manages the city and the Dawn Republic under the advice of Korak, the Champion of the Republic. The City Watch and Guided Arms manages the security of the city.

Description
Talis'Val is divided into seven districts, each having its own functions.

Guild Quarter
The Guild Quarter is the central district that houses the Council of Guilds, the governing body of the Republic, and is one of the oldest part of the capital. At the centre is the Government Building that houses the high-ranking officials of the capital, including Korak. Surrounding the building are eight guild headquarters that oversees their area of representation. The eight guilds are Guild of Alchemists and Brewers, Guild of Artists and Jewellers, Guild of Carpenters, Guild of Cookery, Guild of Masons, Guild of Potters and Glass, Guild of Smiths and Miners, and Guild of Varied Merchants. Except for the Guild of Varied Merchants, the Council of Guilds organises Feasts for each of the guilds once throughout the year.

Artisan's Rest
Artisan's Rest is a district for middle-income citizens. Black Valley Brewery is located here.

Dawn Square
Dawn Square is district for high-income and higher establishment citizens. Pegasus Lodge is located here.

Journeyman's Way
Journeyman's Way is a market district that houses various merchants. Duck and Potters and Unicorn's Patch are located here.

Old Temple Way
Old Temple Way is a district that houses religious buildings.

The Stacks
The Stacks is a district that houses low-income citizens. Blacksmiths are generally located here.

Whisper's Walk
Whisper's Walk is a dilapidated district that houses graveyards. The citizens of the city tends to avoid Whisper's Walk at night since the undead and spirits now roam the district after awakened by the Lightfall.

History
Although not much is known about the history of Talis'Val, it has been mentioned that the current city is built upon the foundation of the old city. During the Lightfall event, the Pelor's Light comet exploded into different-sized chunks, with the largest piece crushing Firstlight, the capital of the old republic. Numerous smaller chunks landed across the country, highly possible that some of it landed within or near the old Talis'Val. This is evident by the limited space that needs to bury the high amount of bodies in Whisper's Walk, resulting in multi-tiered mausoleums and graves.

In the early years after Korak was exiled from Bresseras, he went around the country in an attempt to revitalise the former glory of the old republic, to much praises by the people across the land. Korak designated Talis'Val to be the new capital, as well as the major trading city, of the Dawn Republic.

After establishing the Council of Guilds, Korak stepped down from office to pursue personal matters. This however comes with much protests from the citizens of the Dawn Republic as they do not trust the appointed guild masters and mistresses. The citizens filed a petition and Korak was later reinstated as the de-facto leader of the Dawn Republic.

Demographics & Culture
Like the majority of the Dawn Republic and being the centre of trade, Talis'Val is a culturally diverse settlement, mainly consisting of humans, halflings, elves and gnomes. Slavery is frowned upon by its citizens.

Human Geography

 * See also: Districts of Talis'Val

Relations & Military

 * Council of Guilds
 * Korak
 * Guilded Army/City Watch: provides security within Talis'Val
 * Marshals: enforces law across Dawn Republic
 * Wizards: Organisation dedicated to help Dawn Republic
 * Broken Sky, Briarcrest

Economy
Talis'Val is the capital and a major trading centre of the Dawn Republic. Traders from within and neighbouring countries congregate at the capital to conduct trade and businesses. The Council of Guilds manage the wealth and resources across the country.

Currency
Coins are used as currency across Arrak, including Talis'Val. The value of the coins are determined by the type of metal it is made of: copper, silver, gold and platinum. Each platinum piece is worth 10 gold pieces. Gold piece is the most common coin in circulation, worth 10 silver pieces each. Each silver piece is worth 10 copper pieces.

Transport and Infrastructure
Paved roads are common in major towns and along major trade routes. Apart from walking, horses and carts are used by the people to travel between places. Caravan services are available in major towns to provide mass transportation for people travelling between towns. In Talis'Val, carriage services are available for private transportation within the city for 10 gold.